We’ll also see refraction on base parts and spaceships that have glass components, as well as starfields that have been vastly improved, so be sure to look up at the sky the next time you’re exploring a planet at night. Hyperdrive warp effects have been improved too, as have the interiors of caves you’ll encounter on planets. We’re also getting volumetric lighting with this update, so directional lighting should be much more noticeable now. SSR will add reflective surfaces and boost the lighting quality in various places, particularly those with metallic surfaces like the Space Anomaly, space stations, and freighter hangars. The first thing No Man’s Sky developer Hello Games covers in the Prisms patch notes is the addition of screen space reflection on PC, PS5, Xbox Series X|S, and Xbox One X (sorry PS4 users, but you’ll have to sit this one out).
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